SEC.00Services // Hire

I build games for studios and founders.

Seven years of Unity and C# work across mobile, multiplayer and live products — used to take an idea to a shipped, profitable game, or to rescue one that is already in flight.

7+
Years shipping
75+
Games shipped
500M+
Portfolio reach
SEC.01Service tracks

What you can hand me.

Pick a whole game or a single hard problem. Each track can run standalone or fold into an existing team and codebase.

Track 0101

Full game development

End-to-end build of a mobile or PC game — concept, core loop, content pipeline, store submission and launch support.

You get: Playable builds, source, store-ready release
Track 0202

Gameplay & systems engineering

Combat, progression, economy, inventory, matchmaking — the systems that decide whether a game holds people past day one.

You get: Modular, data-driven systems with tuning hooks
Track 0303

Live ops & tooling

Events, remote config, A/B tests, analytics and the internal tools your team needs to run a title after launch.

You get: Event pipeline, dashboards, config-driven content
Track 0404

Performance & optimization

Load time, frame budget, memory and build size passes on live titles, driven by profiling rather than guesswork.

You get: Profiled before/after numbers and a fix list
Track 0505

Technical leadership

Embedded senior engineer or tech lead for an existing team — architecture calls, code review, roadmap and delivery cadence.

You get: Architecture docs, review process, shipped milestones
Track 0606

Prototypes & playables

Fast, honest prototypes and playable ads to test a mechanic, pitch a publisher or validate a market before full spend.

You get: Testable prototype in weeks, not quarters
SEC.02Engagement modes

How we can work together.

Scope and cost are quoted per project after a short call. No packaged tiers — the work decides the shape.

Mode A

Fixed-scope project

A defined game or feature with an agreed scope, milestones and a launch date.

  • Clear brief exists
  • Prototype to launch
  • Milestone billing
Mode B

Retainer / embedded

I join your team for a set number of days per week and own an area of the product.

  • Ongoing roadmap
  • Live title support
  • Monthly cadence
Mode C

Consulting sprint

A short, focused engagement: architecture review, performance audit or technical due diligence.

  • 1-3 weeks
  • Written findings
  • Fix plan handed over
SEC.03Mission flow

From brief to live product.

A predictable sequence with a playable build at every stage, so you always know where the project actually stands.

  1. STEP 01

    Scope

    A call to pin down the goal, platform, audience and constraints. You get a written scope and a realistic timeline.

  2. STEP 02

    Prototype

    The core loop first, playable early. We validate feel and feasibility before content and art scale up.

  3. STEP 03

    Build

    Systems, content pipeline and backend built in weekly increments with a playable build at every milestone.

  4. STEP 04

    Polish

    Performance passes, device testing, balance tuning and store assets until the build holds up on mid-tier hardware.

  5. STEP 05

    Launch & operate

    Release, then live ops: events, analytics, remote config and iteration based on what real players actually do.

Stack in play
UnityC#iOSAndroidWebGLPhotonPlayFabFirebaseAddressablesGitCI/CDProfiler
SEC.04Briefing notes

Questions before you brief me.

A playable prototype usually lands in 3-6 weeks. A full mobile title depends on scope, but most fall between 3 and 9 months from brief to store.

You do. Source, assets and accounts are handed over at the end of the engagement, documented so another team can pick it up.

Yes. A lot of the work is joining a live or half-built project — reviewing the architecture, fixing what blocks release, then shipping.

Both. I can deliver solo on focused scopes, or lead and coordinate artists, designers and additional engineers when the project needs them.

Send a short brief by email. If it's a fit, we do a call, then you get a written scope, timeline and quote before anything is committed.

SEC.05New game?

Tell me what you want built.

A few lines about the game, the platform and your timeline is enough to start. You get an honest answer on scope and fit — even if the answer is that I'm not the right person for it.

m.usamaabid.ua@gmail.com
Taking new projects